﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Drawing;

namespace RRRSRoguelike.Entities
{
    public class Fireball : Tile
    {
        public Direction Direction;
        public int range = 3;

        public Fireball(Point position, Direction direction): base("o",ConsoleColor.Magenta,position)
        {
            Direction = direction;
        }

        public void Reset() 
        {
            range = 3;
            Active = true;
        }

    }
}
